Liste des choses qui seront dans la V3 !!!
+6
Hamid Escobar
James Hetfield
Yohan Ferrero
NamiiKaZ
BANNED : Audric Férreiro
Martin McCain
10 participants
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Page 1 sur 2 • 1, 2
Liste des choses qui seront dans la V3 !!!
https://scriptfodder.com/scripts/view/176
https://scriptfodder.com/scripts/view/177
https://scriptfodder.com/scripts/view/1402
https://steamcommunity.com/sharedfiles/filedetails/?id=781977979
https://scriptfodder.com/scripts/view/174/
https://scriptfodder.com/scripts/view/1727 (OBTENU)
Kevlar | #fait
Jobs (j'sais pas cqui veulent les gamins) | #pasencorefait
Jsp | #pasencorefait
Voitures | #pasencorefait
Armes | #pasencorefait
Stacker V2 (oui enfin xd) | #pasencorefait
uTime (faudrait venir petit !) | #pasencorefait
https://scriptfodder.com/scripts/view/177
https://scriptfodder.com/scripts/view/1402
https://steamcommunity.com/sharedfiles/filedetails/?id=781977979
https://scriptfodder.com/scripts/view/174/
https://scriptfodder.com/scripts/view/1727 (OBTENU)
Kevlar | #fait
Jobs (j'sais pas cqui veulent les gamins) | #pasencorefait
Jsp | #pasencorefait
Voitures | #pasencorefait
Armes | #pasencorefait
Stacker V2 (oui enfin xd) | #pasencorefait
uTime (faudrait venir petit !) | #pasencorefait
Dernière édition par Martin McCain le Ven 16 Juin - 22:23, édité 5 fois
Louurd
ça promet d'être lourd cette v3 !
NamiiKaZ- Membre récent
- Messages : 9
Points : 2575
Date d'inscription : 19/03/2017
Re: Liste des choses qui seront dans la V3 !!!
@Audric Férreiro aucune date publiée à ce moment.
Elle sera peut-être publiée mais peut-être pas en public (seulement au staff)
@NamiiKaZ c'est un peu la mise à jour tant attendue
Elle sera peut-être publiée mais peut-être pas en public (seulement au staff)
@NamiiKaZ c'est un peu la mise à jour tant attendue
Re: Liste des choses qui seront dans la V3 !!!
Ça ne sert a rien de mettre trop de job VIP, aussi non les joueurs ne peuvent pas en profiter .
Par contre le stacker, les nouveaux printer et Rockford v4 french c'est super!
Merci ki? Merki air leur vait !
Par contre le stacker, les nouveaux printer et Rockford v4 french c'est super!
Merci ki? Merki air leur vait !
Yohan Ferrero- Super Habitué LV4
- Messages : 133
Points : 2793
Date d'inscription : 10/02/2017
Age : 20
Re: Liste des choses qui seront dans la V3 !!!
Oh, un nouvel addon a apparu !Audric Férreiro #Mob a écrit:Euuuu oui #newaddon #meth
Re: Liste des choses qui seront dans la V3 !!!
Des nouvelles voitures ?
James Hetfield
James Hetfield
James Hetfield- Administrateur
- Messages : 247
Points : 2927
Date d'inscription : 03/01/2017
Localisation : Paris
Re: Liste des choses qui seront dans la V3 !!!
- TOUT LE MESSAGE EST ICI:
- bonjour je peux avoir votre adresse mail ou bien skyêpour vous fournir 4 addons acheté de scriptfodder
Voici la liste de job:
TEAM_CITIZEN = DarkRP.createJob("Chomeur", {
color = Color(20, 150, 20, 255),
model = {
"models/player/Group01/Female_01.mdl",
"models/player/Group01/Female_02.mdl",
"models/player/Group01/Female_03.mdl",
"models/player/Group01/Female_04.mdl",
"models/player/Group01/Female_06.mdl",
"models/player/Group01/male_01.mdl",
"models/player/Group01/Male_02.mdl",
"models/player/Group01/male_03.mdl",
"models/player/Group01/Male_04.mdl",
"models/player/Group01/Male_05.mdl",
"models/player/Group01/Male_06.mdl",
"models/player/Group01/Male_07.mdl",
"models/player/Group01/Male_08.mdl",
"models/player/Group01/Male_09.mdl"
},
description = [[]],
weapons = {"weapon_arc_atmcard", "weapon_fists"},
command = "citoyen",
max = 50,
salary = 100,
admin = 0,
vote = false,
hasLicense = false,
candemote = false,
})
TEAM_TRANSPORTEUR = DarkRP.createJob("Transporteur", {
color = Color(130, 113, 243, 255),
model = {
"models/player/Group01/Female_01.mdl",
"models/player/Group01/Female_02.mdl",
"models/player/Group01/Female_03.mdl",
"models/player/Group01/Female_04.mdl",
"models/player/Group01/Female_06.mdl",
"models/player/Group01/male_01.mdl",
"models/player/Group01/Male_02.mdl",
"models/player/Group01/male_03.mdl",
"models/player/Group01/Male_04.mdl",
"models/player/Group01/Male_05.mdl",
"models/player/Group01/Male_06.mdl",
"models/player/Group01/Male_07.mdl",
"models/player/Group01/Male_08.mdl",
"models/player/Group01/Male_09.mdl"
},
description = [[]],
weapons = { "weapon_arc_atmcard"},
command = "livreur",
max = 6,
salary = 263,
admin = 0,
vote = false,
hasLicense = false,
})
TEAM_ARCHITECTE = DarkRP.createJob("Architecte", {
color = Color(18, 22, 74, 255),
model = {
"models/player/Group01/Female_01.mdl",
"models/player/Group01/Female_02.mdl",
"models/player/Group01/Female_03.mdl",
"models/player/Group01/Female_04.mdl",
"models/player/Group01/Female_06.mdl",
"models/player/Group01/male_01.mdl",
"models/player/Group01/Male_02.mdl",
"models/player/Group01/male_03.mdl",
"models/player/Group01/Male_04.mdl",
"models/player/Group01/Male_05.mdl",
"models/player/Group01/Male_06.mdl",
"models/player/Group01/Male_07.mdl",
"models/player/Group01/Male_08.mdl",
"models/player/Group01/Male_09.mdl"
},
description = [[]],
weapons = {"weapon_arc_atmcard"},
command = "architecte",
max = 6,
salary = 150,
admin = 0,
vote = false,
hasLicense = false,
})
TEAM_UBER = DarkRP.createJob("Uber", {
color = Color(25, 25, 25, 90),
model = {
"models/player/Group01/Female_01.mdl",
"models/player/Group01/Female_02.mdl",
"models/player/Group01/Female_03.mdl",
"models/player/Group01/Female_04.mdl",
"models/player/Group01/Female_06.mdl",
"models/player/Group01/male_01.mdl",
"models/player/Group01/Male_02.mdl",
"models/player/Group01/male_03.mdl",
"models/player/Group01/Male_04.mdl",
"models/player/Group01/Male_05.mdl",
"models/player/Group01/Male_06.mdl",
"models/player/Group01/Male_07.mdl",
"models/player/Group01/Male_08.mdl",
"models/player/Group01/Male_09.mdl"
},
description = [Ouah une nouvelle application vient de sortir, elle propose de jouer les taxis ! aller on prend ses clics et ses clacs et on y va !]],
weapons = {},
command = "uber",
max = 4,
salary = 250,
admin = 0,
vote = false,
hasLicense = false,
})
TEAM_FEMME = DarkRP.createJob("Femme du maire", {
color = Color(209, 6, 6, 255),
model = {"models/fearless/rosa.mdl"},
description = [[]],
weapons = {"weapon_fists", "weapon_arc_atmcard", "weapon_keycard"},
command = "femme",
max = 1,
salary = 350,
admin = 0,
vote = true,
hasLicense = false,
candemote = true,
})
TEAM_SECRETARY = DarkRP.createJob("Secretaire du Maire", {
color = Color(130, 196, 108, 255),
model = {"models/player/mossman.mdl"},
description = [[]],
weapons = {"weapon_fists", "weapon_arc_atmcard"},
command = "secretary",
max = 1,
salary = 150,
admin = 0,
vote = true,
hasLicense = false,
hasRadio = true,
category = "Citizens",
-- Insert customCheck here if you have one and want one.
})
TEAM_NEGOCIATEUR = DarkRP.createJob("Negociateur", {
color = Color(2, 12, 115, 255),
model = {
"models/portal/nypd/nypdmale_07_arm.mdl",
"models/portal/nypd/nypdmale_05_arm.mdl",
"models/portal/nypd/nypdmale_04_arm.mdl"
},
description = [[Vous faites parti d'une branche des GIGN, vous y restez et vous écoutez les ordres donnés]],
weapons = {"stunstick", "stungun", "weapon_arc_atmcard", "cw_fiveseven"},
command = "negociateur",
max = 1,
salary = 264,
admin = 0,
vote = false,
hasLicense = true,
hasRadio = true,
})
TEAM_MUSIC = DarkRP.createJob("Musicien", {
color = Color(0, 255, 117, 255),
model = {
"models/bloocobalt/citizens/male_09.mdl"},
description = [[]],
weapons = {"weapon_arc_atmcard","guitar_stalker", "weapon_fists"},
command = "Citizens",
max = 3,
salary = 150,
admin = 0,
vote = false,
hasLicense = false,
candemote = false,
category = "Citizens"
})
TEAM_COOK = DarkRP.createJob("Cuisinier", {
color = Color(238, 99, 99, 255),
model = {
"models/fearless/chef1.mdl",
"models/fearless/chef2.mdl"
},
description = [[]],
weapons = {"m9k_fists", "weapon_arc_atmcard"},
command = "cook",
max = 4,
salary = 160,
admin = 0,
vote = false,
hasLicense = false,
cook = true
})
TEAM_VOLEUR = DarkRP.createJob("Voleur", {
color = Color(51,0,51, 255),
model = "models/code_gs/robber/robberplayer.mdl",
description = [[Volez tel un kleptomane.]],
weapons = {"lockpick","keypad_cracker","swep_propickpocket","weapon_arc_atmcard","weapon_fists"},
command = "voleur",
max = 3,
salary = 150,
admin = 0,
vote = false,
hasLicense = false,
candemote = false,
category = "Citizens",
})
TEAM_QUINCAILLIER = DarkRP.createJob("Quincaillier", {
color = Color(20, 92, 6, 255),
model = "models/player/guerilla.mdl",
description = [[]],
weapons = {"m9k_fists", "weapon_arc_atmcard"},
command = "quincaillier",
max = 4,
salary = 165,
admin = 0,
vote = false,
hasLicense = true,
})
TEAM_DJI = DarkRP.createJob("*VIP* Terroriste", {
color = Color(51, 2, 2, 255),
model = "models/player/kuma/alqaeda_commando.mdl",
description = [[]],
weapons = {"m9k_fists", "cw_ak74", "m9k_suicide_bomb", "m9k_knife", "weapon_arc_atmcard", "weapon_r_restrains", "weapon_r_baton"},
command = "dji",
max = 2,
salary = 450,
admin = 0,
hasLicense = false,
customCheck = function(ply) return table.HasValue({"modo", "admin", "superadmin","VIP"}, ply:GetNWString("usergroup")) end,
CustomCheckFailMsg = "Erreur! Vous n'êtes pas VIP",
})
TEAM_PARRAIN = DarkRP.createJob("Parrain", {
color = Color(0, 0, 0, 255),
model = {"models/fearless/don1.mdl"},
description = [[]],
weapons = {"weapon_arc_atmcard", "m9k_thompson","weapon_fists"},
command = "Parrain",
max = 1,
salary = 450,
admin = 0,
vote = false,
hasLicense = false,
hasRadio = true,
category = "Gangsters",
candemote = false,
-- CustomCheck
medic = false,
chief = false,
mayor = false,
hobo = false,
cook = false,
})
TEAM_MAFIEU_VIP = DarkRP.createJob("*VIP* Mafieux", {
color = Color(0, 0, 0, 255),
model = {"models/fearless/mafia02.mdl", "models/fearless/mafia06.mdl", "models/fearless/mafia09.mdl"},
description = [[]],
weapons = {"lockpick", "weapon_arc_atmcard", "m9k_thompson","weapon_fists"},
command = "vipmafieux",
max = 2,
salary = 250,
admin = 0,
vote = false,
hasLicense = false,
hasRadio = true,
category = "Gangsters",
customCheck = function(ply) return table.HasValue({"modo", "admin", "superadmin","VIP"}, ply:GetNWString("usergroup")) end,
CustomCheckFailMsg = "Erreur! Vous n'êtes pas VIP",
-- CustomCheck
medic = false,
chief = false,
mayor = false,
hobo = false,
cook = false,
})
TEAM_MAFIEU = DarkRP.createJob("Mafieux", {
color = Color(0, 0, 0, 255),
model = {"models/fearless/mafia02.mdl", "models/fearless/mafia06.mdl", "models/fearless/mafia09.mdl"},
description = [[]],
weapons = {"weapon_arc_atmcard", "weapon_fists"},
command = "Mafieu",
max = 4,
salary = 140,
admin = 0,
vote = false,
hasLicense = false,
hasRadio = true,
candemote = false,
category = "Gangsters",
-- CustomCheck
medic = false,
chief = false,
mayor = false,
hobo = false,
cook = false,
})
TEAM_PSYCHO = DarkRP.createJob("Psychopathe *VIP*", {
color = Color(66, 0, 255, 255),
model = {"models/splinks/jeff_the_killer/jeff.mdl", "models/joker/slow_pub.mdl", "models/newinfec/Newhun.mdl"},
description = [[]],
weapons = {"weapon_fists", "weapon_crowbar", "m9k_machete", "weapon_arc_atmcard", "weapon_keycard", "weapon_lordi_sledgehammer"},
command = "psyco",
max = 2,
salary = 500,
admin = 0,
vote = true,
hasLicense = false,
candemote = true,
customCheck = function(ply) return table.HasValue({"modo", "admin", "superadmin","VIP"}, ply:GetNWString("usergroup")) end,
CustomCheckFailMsg = "Erreur! Vous n'êtes pas VIP",
})
La liste des shipments:
DarkRP.createShipment("Colt 1911", {
model = "models/weapons/s_dmgf_co1911.mdl",
entity = "m9k_colt1911",
price = 1500,
amount = 1,
separate = false,
pricesep = 2,
noship = false,
allowed = {TEAM_GUN},
-- CustomCheck
})
AddCustomShipment("Desert eagle", {
model = "models/weapons/w_pist_deagle.mdl",
entity = "cw_deagle",
price = 5000,
amount = 1,
seperate = false,
pricesep = 5000,
noship = false,
allowed = {TEAM_GUN}
})
DarkRP.createShipment("Roulette Russe", {
model = "models/weapons/w_model_3_rus.mdl",
entity = "weapon_roulette",
price = 4500,
amount = 1,
seperate = false,
pricesep = 2,
noship = false,
allowed = {TEAM_GUN}
})
DarkRP.createShipment("M29 Satan", {
model = "models/weapons/w_m29_satan.mdl",
entity = "m9k_m29satan",
price = 2500,
amount = 1,
separate = false,
pricesep = 2,
noship = false,
allowed = {TEAM_GUN},
-- CustomCheck
})
DarkRP.createShipment("Raging Bull", {
model = "models/weapons/w_taurus_raging_bull.mdl",
entity = "m9k_ragingbull",
price = 2000,
amount = 1,
separate = false,
pricesep = 2,
noship = false,
allowed = {TEAM_GUN},
-- CustomCheck
})
DarkRP.createShipment("Raging Bull + Viseur", {
model = "models/weapons/v_raging_bull_scoped.mdl",
entity = "m9k_scoped_taurus",
price = 3000,
amount = 1,
separate = false,
pricesep = 2,
noship = false,
allowed = {TEAM_GUN},
-- CustomCheck
})
DarkRP.createShipment("Sig p 226", {
model = "models/weapons/w_sig_229r.mdl",
entity = "m9k_sig_p229r",
price = 2000,
amount = 1,
separate = false,
pricesep = 2,
noship = false,
allowed = {TEAM_GUN},
-- CustomCheck
})
DarkRP.createShipment("HKUSP", {
model = "models/weapons/w_pist_fokkususp.mdl",
entity = "m9k_usp",
price = 1800,
amount = 1,
separate = false,
pricesep = 2,
noship = false,
allowed = {TEAM_GUN},
-- CustomCheck
})
DarkRP.createShipment("PO Luger", {
model = "models/weapons/w_luger_p08.mdl",
entity = "m9k_luger",
price = 2100,
amount = 1,
separate = false,
pricesep = 2,
noship = false,
allowed = {TEAM_GUN},
-- CustomCheck
})
DarkRP.createShipment("HK45C", {
model = "models/weapons/w_hk45c.mdl",
entity = "m9k_hk45",
price = 2000,
amount = 1,
separate = false,
pricesep = 2,
noship = false,
allowed = {TEAM_GUN},
-- CustomCheck
})
DarkRP.createShipment("Remington 1858", {
model = "models/weapons/w_remington_1858.mdl",
entity = "m9k_remington1858",
price = 1800,
amount = 1,
separate = false,
pricesep = 2,
noship = false,
allowed = {TEAM_GUN},
-- CustomCheck
})
DarkRP.createShipment("ACR", {
model = "models/weapons/w_masada_acr.mdl",
entity = "m9k_acr",
price = 16000,
amount = 1,
separate = false,
pricesep = 2,
noship = false,
allowed = {TEAM_GUN},
-- CustomCheck
})
DarkRP.createShipment("AK 47", {
model = "models/weapons/w_ak47_m9k.mdl",
entity = "m9k_ak47",
price = 16000,
amount = 1,
separate = false,
pricesep = 2,
noship = false,
allowed = {TEAM_GUN},
-- CustomCheck
})
DarkRP.createShipment("AMD65", {
model = "models/weapons/w_amd_65.mdl",
entity = "m9k_amd65",
price = 20000,
amount = 1,
separate = false,
pricesep = 2,
noship = false,
allowed = {TEAM_GUN},
-- CustomCheck
})
DarkRP.createShipment("AN 94", {
model = "models/weapons/w_rif_an_94.mdl",
entity = "m9k_an94",
price = 20000,
amount = 1,
separate = false,
pricesep = 2,
noship = false,
allowed = {TEAM_GUN},
-- CustomCheck
})
DarkRP.createShipment("Asval", {
model = "models/weapons/w_dmg_vally.mdl",
entity = "m9k_val",
price = 19000,
amount = 1,
separate = false,
pricesep = 2,
noship = false,
allowed = {TEAM_GUN},
-- CustomCheck
})
DarkRP.createShipment("F2000", {
model = "models/weapons/w_fn_f2000.mdl",
entity = "m9k_f2000",
price = 21000,
amount = 1,
separate = false,
pricesep = 2,
noship = false,
allowed = {TEAM_GUN},
-- CustomCheck
})
DarkRP.createShipment("Famas", {
model = "models/weapons/w_tct_famas.mdl",
entity = "m9k_famas",
price = 20500,
amount = 1,
separate = false,
pricesep = 2,
noship = false,
allowed = {TEAM_GUN},
-- CustomCheck
})
DarkRP.createShipment("Fn Fall", {
model = "models/weapons/w_fn_fal.mdl",
entity = "m9k_fal",
price = 16000,
amount = 1,
separate = false,
pricesep = 2,
noship = false,
allowed = {TEAM_GUN},
-- CustomCheck
})
DarkRP.createShipment("G36", {
model = "models/weapons/w_hk_g36c.mdl",
entity = "m9k_g36",
price = 18000,
amount = 1,
separate = false,
pricesep = 2,
noship = false,
allowed = {TEAM_GUN},
-- CustomCheck
})
DarkRP.createShipment("Hkg3a3", {
model = "models/weapons/w_hk_416.mdl",
entity = "m9k_m416",
price = 15000,
amount = 1,
separate = false,
pricesep = 2,
noship = false,
allowed = {TEAM_GUN},
-- CustomCheck
})
DarkRP.createShipment("L85", {
model = "models/weapons/w_l85a2.mdl",
entity = "m9k_l85",
price = 19000,
amount = 1,
separate = false,
pricesep = 2,
noship = false,
allowed = {TEAM_GUN},
-- CustomCheck
})
DarkRP.createShipment("M14", {
model = "models/weapons/w_snip_m14sp.mdl",
entity = "m9k_m14sp",
price = 18000,
amount = 1,
separate = false,
pricesep = 2,
noship = false,
allowed = {TEAM_GUN},
-- CustomCheck
})
DarkRP.createShipment("remington 870", {
model = "models/weapons/w_remington_870_tact.mdl",
entity = "m9k_remington870",
price = 30000,
amount = 1,
separate = false,
pricesep = 2,
noship = false,
allowed = {TEAM_GUN},
-- CustomCheck
})
DarkRP.createShipment("winchester 1897", {
model = "models/weapons/w_winchester_1897_trench.mdl",
entity = "m9k_1897winchester",
price = 35000,
amount = 1,
separate = false,
pricesep = 2,
noship = false,
allowed = {TEAM_GUN},
-- CustomCheck
})
DarkRP.createShipment("winchester 87", {
model = "models/weapons/w_winchester_1887.mdl",
entity = "m9k_1887winchester",
price = 38000,
amount = 1,
separate = false,
pricesep = 2,
noship = false,
allowed = {TEAM_GUN},
-- CustomCheck
})
DarkRP.createShipment("P90", {
model = "models/weapons/w_fn_p90.mdl",
entity = "m9k_smgp90",
price = 12500,
amount = 1,
separate = false,
pricesep = 2,
noship = false,
allowed = {TEAM_GUN},
-- CustomCheck
})
DarkRP.createShipment("USC", {
model = "models/weapons/w_hk_usc.mdl",
entity = "m9k_usc",
price = 6900,
amount = 1,
separate = false,
pricesep = 2,
noship = false,
allowed = {TEAM_GUN},
-- CustomCheck
})
DarkRP.createShipment("MP9", {
model = "models/weapons/w_brugger_thomet_mp9.mdl",
entity = "m9k_mp9",
price = 16000,
amount = 1,
separate = false,
pricesep = 2,
noship = false,
allowed = {TEAM_GUN},
-- CustomCheck
})
DarkRP.createShipment("UZI", {
model = "models/weapons/w_uzi_imi.mdl",
entity = "m9k_uzi",
price = 8000,
amount = 1,
separate = false,
pricesep = 2,
noship = false,
allowed = {TEAM_GUN},
-- CustomCheck
})
DarkRP.createShipment("Menottes", {
model = "models/weapons/w_stunbaton.mdl",
entity = "weapon_r_restrains",
price = 1500,
amount = 1,
separate = false,
pricesep = 2,
noship = false,
-- CustomCheck
})
AddCustomShipment("AR15", {
model = "models/weapons/w_rif_m4a1.mdl",
entity = "cw_ar15",
price = 20000,
amount = 1,
seperate = false,
pricesep = 20000,
noship = false,
allowed = {TEAM_GUN}
})
AddCustomShipment("FIVE SEVEN", {
model = "models/weapons/w_snip_awp.mdl",
entity = "cw_fiveseven",
price = 7800,
amount = 1,
seperate = false,
pricesep = 7800,
noship = false,
allowed = {TEAM_GUN}
})
AddCustomShipment("SCAR-H", {
model = "models/weapons/w_snip_awp.mdl",
entity = "cw_scarh",
price = 23000,
amount = 1,
seperate = false,
pricesep = 23000,
noship = false,
allowed = {TEAM_GUN}
})
AddCustomShipment("L85A2", {
model = "models/weapons/w_snip_awp.mdl",
entity = "cw_l85a2",
price = 30000,
amount = 1,
seperate = false,
pricesep = 30000,
noship = false,
allowed = {TEAM_GUN}
})
AddCustomShipment("VSS Vintorez", {
model = "models/weapons/w_snip_awp.mdl",
entity = "cw_vss",
price = 20000,
amount = 1,
seperate = false,
pricesep = 20000,
noship = false,
allowed = {TEAM_GUN}
})
AddCustomShipment("M249", {
model = "models/weapons/w_pist_deagle.mdl",
entity = "cw_m249_official",
price = 45000,
amount = 1,
seperate = false,
pricesep = 45000,
noship = false,
allowed = {TEAM_GUN}
})
AddCustomShipment("Couteau", {
model = "models/weapons/w_knife.mdl",
entity = "cw_extrema_ratio_official",
price = 3000,
amount = 1,
seperate = false,
pricesep = 3000,
noship = false,
allowed = {TEAM_GUN}
})
DarkRP.createEntity("Armure", {
ent = "light kevlar armor",
model = "models/combine_vests/bogvest.mdl",
price = 7000,
max = 10,
cmd = "buyarmure",
allowed = {TEAM_GUN},
-- CustomCheck
})
DarkRP.createShipment("Lockpick", {
model = "models/weapons/w_crowbar.mdl",
entity = "lockpick",
price = 1000,
amount = 1,
separate = false,
noship = false,
allowed = {TEAM_QUINC},
-- CustomCheck
})
DarkRP.createShipment("Keypad Cracker", {
model = "models/weapons/w_c4.mdl",
entity = "keypad_cracker",
price = 2500,
amount = 1,
seperate = false,
pricesep = nil,
noship = false,
allowed = {TEAM_QUINC}
})
DarkRP.createShipment("Couteau Skin Night", {
model = "models/weapons/w_huntnte.mdl",
entity = "huntnte",
price = 2200,
amount = 1,
seperate = false,
pricesep = nil,
noship = false,
allowed = {TEAM_QUINC}
})
DarkRP.createEntity("Biere", {
ent = "sj_beer",
model = "models/props_junk/garbage_plasticbottle001a.mdl",
price = 750,
max = 1,
cmd = "buybiere",
allowed = {TEAM_DEALER},
})
DarkRP.createEntity("Vodka", {
ent = "sj_vodka",
model = "models/props_junk/garbage_plasticbottle001a.mdl",
price = 2000,
max = 1,
cmd = "buyvodka",
allowed = {TEAM_DEALER},
})
DarkRP.createEntity("Whiskey", {
ent = "sj_whiskey",
model = "models/props_junk/garbage_plasticbottle001a.mdl",
price = 2750,
max = 1,
cmd = "buywhiskey",
allowed = {TEAM_DEALER},
})
DarkRP.createEntity("Vin", {
ent = "sj_wine",
model = "models/props_junk/garbage_plasticbottle001a.mdl",
price = 3500,
max = 1,
cmd = "buyvin",
allowed = {TEAM_DEALER},
})
DarkRP.createEntity( "Etoile Mario", {
ent = "durgz_pcp",
model = "models/marioragdoll/Super Mario Galaxy/star/star.mdl",
price = 600,
max = 100,
cmd = "buystar",
allowed = {TEAM_DEALER},
category = "Drogue",
})
DarkRP.createEntity( "Eau", {
ent = "durgz_water",
model = "models/drug_mod/the_bottle_of_water.mdl"
price = 50,
max = 100,
cmd = "buyeau",
allowed = {TEAM_DEALER},
category = "Drogue",
})
DarkRP.createEntity( "Alcool", {
ent = "durgz_alcohol",
model = "models/drug_mod/alcohol_can.mdl",
price = 50,
max = 100,
cmd = "buyalcool",
allowed = {TEAM_DEALER},
category = "Drogue",
})
DarkRP.createEntity( "Champignon Mario", {
ent = "durgz_mushroom",
model = "models/ipha/mushroom_small.mdl",
price = 500,
max = 100,
cmd = "buychampi",
allowed = {TEAM_DEALER},
category = "Drogue",
})
DarkRP.createEntity("Cocaine", {
ent = "durgz_cocaine",
model = "models/cocn.mdl",
price = 50,
max = 10,
cmd = "buycocaine",
allowed = {TEAM_DEALER}
})
DarkRP.createEntity("Heroine", {
ent = "durgz_heroine",
model = "models/katharsmodels/syringe_out/syringe_out.mdl",
price = 50,
max = 10,
cmd = "buyheroine",
allowed = {TEAM_DEALER}
})
DarkRP.createEntity("LSD", {
ent = "durgz_lsd",
model = "models/smile/smile.mdl",
price = 50,
max = 10,
cmd = "buylsd",
allowed = {TEAM_DEALER}
})
DarkRP.createEntity("PCP", {
ent = "durgz_pcp",
model = "models/marioragdoll/super mario galaxy/star/star.mdl",
price = 50,
max = 10,
cmd = "buypcp",
allowed = {TEAM_DEALER}
})
DarkRP.createEntity( "Atm machine carte", {
ent = "sent_arc_pinmachine",
model = "models/arc/atm_cardmachine.mdl",
price = 300,
max = 3,
cmd = "buycartemachine",
category = "",
})
DarkRP.createEntity("Télévision", {
ent = "prop_sh_tv",
model = "models/props/cs_office/tv_plasma.mdl",
price = 500,
max = 5,
cmd = "tv",
})
DarkRP.createEntity("Caméra", {
ent = "prop_sh_camera",
model = "models/dav0r/camera.mdl",
price = 1000,
max = 5,
cmd = "cam",
})
DarkRP.createEntity("Boite de munitions", {
ent = "cw_ammo_crate_regular",
model = "models/Items/ammocrate_smg1.mdl",
price = 1300,
max = 5,
cmd = "munmun",
allowed = {TEAM_GUN},
})
DarkRP.createEntity ("Piano", {
ent = "gmt_instrument_piano",
model = "models/fishy/furniture/piano.mdl",
price = 200,
max = 1,
cmd = "buygmt_instrument_piano",
allowed = {TEAM_MUSIC},
})
Hamid Escobar- Habitué LV1
- Messages : 41
Points : 2634
Date d'inscription : 04/03/2017
Re: Liste des choses qui seront dans la V3 !!!
- TOUT LE MESSAGE EST ICI:
- -----------------------------------------------------
--[[-------------------------------------------------------------------------
DarkRP config settings.
-----------------------------------------------------------------------------
This is the settings file of DarkRP. Every DarkRP setting is listed here.
Warning:
If this file is missing settings (because of e.g. an update), DarkRP will assume default values for these settings.
You need not worry about updating this file. If a new setting is added you can manually add them to this file.
---------------------------------------------------------------------------]]
--[[
Toggle settings.
Set to true or false.
]]
-- voice3D - Enable/disable 3DVoice is enabled.
GM.Config.voice3D = true
-- AdminsCopWeapons - Enable/disable admins spawning with cop weapons.
GM.Config.AdminsCopWeapons = true
-- adminBypassJobCustomCheck - Enable/disable whether an admin can force set a job with whenever customCheck returns false.
GM.Config.adminBypassJobRestrictions = true
-- allow people getting their own custom jobs.
GM.Config.allowjobswitch = true
-- allowrpnames - Allow Players to Set their RP names using the /rpname command.
GM.Config.allowrpnames = true
-- allowsprays - Enable/disable the use of sprays on the server.
GM.Config.allowsprays = true
-- allowvehicleowning - Enable/disable whether people can own vehicles.
GM.Config.allowvehicleowning = true
-- allowvnocollide - Enable/disable the ability to no-collide a vehicle (for security).
GM.Config.allowvnocollide = false
-- alltalk - Enable for global chat, disable for local chat.
GM.Config.alltalk = false
-- autovehiclelock - Enable/Disable automatic locking of a vehicle when a player exits it.
GM.Config.autovehiclelock = true
-- babygod - people spawn godded (prevent spawn killing).
GM.Config.babygod = true
-- canforcedooropen - whether players can force an unownable door open with lockpick or battering ram or w/e.
GM.Config.canforcedooropen = true
-- chatsounds - sounds are played when some things are said in chat.
GM.Config.chatsounds = true
-- chiefjailpos - Allow the Chief to set the jail positions.
GM.Config.chiefjailpos = true
-- cit_propertytax - Enable/disable property tax that is exclusive only for citizens.
GM.Config.cit_propertytax = false
-- copscanunfreeze - Enable/disable the ability of cops to unfreeze other people's props.
GM.Config.copscanunfreeze = true
-- copscanunweld - Enable/disable the ability of cops to unweld other people's props.
GM.Config.copscanunweld = false
-- cpcanarrestcp - Allow/Disallow CPs to arrest other CPs.
GM.Config.cpcanarrestcp = true
-- currencyLeft - The position of the currency symbol. true for left, false for right.
GM.Config.currencyLeft = true
-- customjobs - Enable/disable the /job command (personalized job names).
GM.Config.customjobs = true
-- customspawns - Enable/disable whether custom spawns should be used.
GM.Config.customspawns = true
-- deathblack - Whether or not a player sees black on death.
GM.Config.deathblack = true
-- showdeaths - Display kill information in the upper right corner of everyone's screen.
GM.Config.showdeaths = true
-- deadtalk - Enable/disable whether people talk and use commands while dead.
GM.Config.deadtalk = false
-- deadvoice - Enable/disable whether people talk through the microphone while dead.
GM.Config.deadvoice = true
-- deathpov - Enable/disable whether people see their death in first person view.
GM.Config.deathpov = false
-- decalcleaner - Enable/Disable clearing ever players decals.
GM.Config.decalcleaner = false
-- disallowClientsideScripts - Clientside scripts can be very useful for customizing the HUD or to aid in building. This option bans those scripts.
GM.Config.disallowClientsideScripts = true
-- doorwarrants - Enable/disable Warrant requirement to enter property.
GM.Config.doorwarrants = true
-- dropmoneyondeath - Enable/disable whether people drop money on death.
GM.Config.dropmoneyondeath = true
-- droppocketarrest - Enable/disable whether people drop the stuff in their pockets when they get arrested.
GM.Config.droppocketarrest = false
-- droppocketdeath - Enable/disable whether people drop the stuff in their pockets when they die.
GM.Config.droppocketdeath = true
-- dropweapondeath - Enable/disable whether people drop their current weapon when they die.
GM.Config.dropweapondeath = true
-- Whether players can drop the weapons they spawn with.
GM.Config.dropspawnedweapons = false
-- dynamicvoice - Enable/disable whether only people in the same room as you can hear your mic.
GM.Config.dynamicvoice = true
-- earthquakes - Enable/disable earthquakes.
GM.Config.earthquakes = false
-- enablebuypistol - Turn /buy on of off.
GM.Config.enablebuypistol = true
-- enforceplayermodel - Whether or not to force players to use their role-defined character models.
GM.Config.enforceplayermodel = true
-- globalshow - Whether or not to display player info above players' heads in-game.
GM.Config.globalshow = false
-- ironshoot - Enable/disable whether people need iron sights to shoot.
GM.Config.ironshoot = true
-- showjob - Whether or not to display a player's job above their head in-game.
GM.Config.showjob = false
-- letters - Enable/disable letter writing / typing.
GM.Config.letters = true
-- license - Enable/disable People need a license to be able to pick up guns.
GM.Config.license = false
-- lockdown - Enable/Disable initiating lockdowns for mayors.
GM.Config.lockdown = true
-- lockpickfading - Enable/disable the lockpicking of fading doors.
GM.Config.lockpickfading = true
-- logging - Enable/disable logging everything that happens.
GM.Config.logging = true
-- lottery - Enable/disable creating lotteries for mayors.
GM.Config.lottery = true
-- showname - Whether or not to display a player's name above their head in-game.
GM.Config.showname = true
-- showname - Whether or not to display a player's health above their head in-game.
GM.Config.showhealth = false
-- needwantedforarrest - Enable/disable Cops can only arrest wanted people.
GM.Config.needwantedforarrest = false
-- noguns - Enabling this feature bans Guns and Gun Dealers.
GM.Config.noguns = false
-- norespawn - Enable/Disable that people don't have to respawn when they change job.
GM.Config.norespawn = false
-- npcarrest - Enable/disable arresting npc's.
GM.Config.npcarrest = true
-- ooc - Whether or not OOC tags are enabled.
GM.Config.ooc = true
-- propertytax - Enable/disable property tax.
GM.Config.propertytax = false
-- proppaying - Whether or not players should pay for spawning props.
GM.Config.proppaying = false
-- propspawning - Enable/disable props spawning. Applies to admins too.
GM.Config.propspawning = true
-- removeclassitems - Enable/disable shipments/microwaves/etc. removal when someone changes team.
GM.Config.removeclassitems = true
-- removeondisconnect - Enable/disable shipments/microwaves/etc. removal when someone disconnects.
GM.Config.removeondisconnect = true
-- respawninjail - Enable/disable whether people can respawn in jail when they die.
GM.Config.respawninjail = true
-- restrictallteams - Enable/disable Players can only be citizen until an admin allows them.
GM.Config.restrictallteams = false
-- restrictbuypistol - Enabling this feature makes /buy available only to Gun Dealers.
GM.Config.restrictbuypistol = true
-- restrictdrop - Enable/disable restricting the weapons players can drop. Setting this to true disallows weapons from shipments from being dropped.
GM.Config.restrictdrop = false
-- revokeLicenseOnJobChange - Whether licenses are revoked when a player changes jobs.
GM.Config.revokeLicenseOnJobChange = true
-- shouldResetLaws - Enable/Disable resetting the laws back to the default law set when the mayor changes.
GM.Config.shouldResetLaws = true
-- strictsuicide - Whether or not players should spawn where they suicided.
GM.Config.strictsuicide = false
-- telefromjail - Enable/disable teleporting from jail.
GM.Config.telefromjail = true
-- teletojail - Enable/disable teleporting to jail.
GM.Config.teletojail = true
-- unlockdoorsonstart - Enable/Disable unlocking all doors on map start.
GM.Config.unlockdoorsonstart = false
-- voiceradius - Enable/disable local voice chat.
GM.Config.voiceradius = true
-- tax - Whether players pay taxes on their wallets.
GM.Config.wallettax = false
-- wantedsuicide - Enable/Disable suiciding while you are wanted by the police.
GM.Config.wantedsuicide = false
-- realisticfalldamage - Enable/Disable dynamic fall damage. Setting mp_falldamage to 1 will over-ride this.
GM.Config.realisticfalldamage = true
-- printeroverheat - Whether the default money printer can overheat on its own.
GM.Config.printeroverheat = true
-- weaponCheckerHideDefault - Hide default weapons when checking weapons.
GM.Config.weaponCheckerHideDefault = true
-- weaponCheckerHideNoLicense - Hide weapons that do not require a license.
GM.Config.weaponCheckerHideNoLicense = false
--[[
Value settings
]]
-- adminnpcs - Whether or not NPCs should be admin only. 0 = everyone, 1 = admin or higher, 2 = superadmin or higher, 3 = rcon only
GM.Config.adminnpcs = 3
-- adminsents - Whether or not SENTs should be admin only. 0 = everyone, 1 = admin or higher, 2 = superadmin or higher, 3 = rcon only
GM.Config.adminsents = 2
-- adminvehicles - Whether or not vehicles should be admin only. 0 = everyone, 1 = admin or higher, 2 = superadmin or higher, 3 = rcon only
GM.Config.adminvehicles = 2
-- adminweapons - Who can spawn weapons: 0: admins only, 1: supadmins only, 2: no one
GM.Config.adminweapons = 1
-- arrestspeed - Sets the max arrest speed.
GM.Config.arrestspeed = 120
-- babygodtime - How long the babygod lasts.
GM.Config.babygodtime = 5
-- chatsoundsdelay - How long to wait before letting a player emit a sound from their chat again.
-- Leave this on at least a few seconds to prevent people from spamming sounds. Set to 0 to disable.
GM.Config.chatsoundsdelay = 5
-- deathfee - the amount of money someone drops when dead.
GM.Config.deathfee = 10000
-- decaltimer - Sets the time to clear clientside decals (in seconds).
GM.Config.decaltimer = 120
-- demotetime - Number of seconds before a player can rejoin a team after demotion from that team.
GM.Config.demotetime = 0
-- doorcost - Sets the cost of a door.
GM.Config.doorcost = 500
-- entremovedelay - how long to wait before removing a bought entity after disconnect.
GM.Config.entremovedelay = 0
-- gunlabweapon - The weapon that the gunlab spawns.
GM.Config.gunlabweapon = "weapon_p2282"
-- jailtimer - Sets the jailtimer (in seconds).
GM.Config.jailtimer = 300
-- lockdowndelay - The amount of time a mayor must wait before starting the next lockdown.
GM.Config.lockdowndelay = 120
-- maxdoors - Sets the max amount of doors one can own.
GM.Config.maxdoors = 5
-- maxdrugs - Sets max drugs.
GM.Config.maxdrugs = 2
-- maxfoods - Sets the max food cartons per Microwave owner.
GM.Config.maxfoods = 2
-- maxlawboards - The maximum number of law boards the mayor can place.
GM.Config.maxlawboards = 2
-- maxletters - Sets max letters.
GM.Config.maxletters = 10
-- maxlotterycost - Maximum payment the mayor can set to join a lottery.
GM.Config.maxlotterycost = 250
-- maxvehicles - Sets how many vehicles one can buy.
GM.Config.maxvehicles = 5
-- microwavefoodcost - Sets the sale price of Microwave Food.
GM.Config.microwavefoodcost = 30
-- minlotterycost - Minimum payment the mayor can set to join a lottery.
GM.Config.minlotterycost = 30
-- Money packets will get removed if they don't get picked up after a while. Set to 0 to disable.
GM.Config.moneyRemoveTime = 600
-- mprintamount - Value of the money printed by the money printer.
GM.Config.mprintamount = 250
-- normalsalary - Sets the starting salary for newly joined players.
GM.Config.normalsalary = 45
-- npckillpay - Sets the money given for each NPC kill.
GM.Config.npckillpay = 10
-- paydelay - Sets how long it takes before people get salary.
GM.Config.paydelay = 130
-- pocketitems - Sets the amount of objects the pocket can carry.
GM.Config.pocketitems = 15
-- pricecap - The maximum price of items (using /price).
GM.Config.pricecap = 500
-- pricemin - The minimum price of items (using /price).
GM.Config.pricemin = 50
-- propcost - How much prop spawning should cost (prop paying must be enabled for this to have an effect).
GM.Config.propcost = 10
-- quakechance - Chance of an earthquake happening.
GM.Config.quakechance = 4000
-- respawntime - Minimum amount of seconds a player has to wait before respawning.
GM.Config.respawntime = 1
-- changejobtime - Minimum amount of seconds a player has to wait before changing job.
GM.Config.changejobtime = 5
-- runspeed - Sets the max running speed.
GM.Config.runspeed = 240
-- runspeed - Sets the max running speed for CP teams.
GM.Config.runspeedcp = 255
-- searchtime - Number of seconds for which a search warrant is valid.
GM.Config.searchtime = 300
-- ShipmentSpawnTime - Antispam time between spawning shipments.
GM.Config.ShipmentSpamTime = 2
-- shipmenttime - The number of seconds it takes for a shipment to spawn.
GM.Config.shipmentspawntime = 5
-- startinghealth - the health when you spawn.
GM.Config.startinghealth = 100
-- startingmoney - your wallet when you join for the first time.
GM.Config.startingmoney = 200000
-- vehiclecost - Sets the cost of a vehicle (To own it).
GM.Config.vehiclecost = 40
-- wallettaxmax - Maximum percentage of tax to be paid.
GM.Config.wallettaxmax = 5
-- wallettaxmin - Minimum percentage of tax to be paid.
GM.Config.wallettaxmin = 1
-- wallettaxtime - Time in seconds between taxing players. Requires server restart.
GM.Config.wallettaxtime = 600
-- wantedtime - Number of seconds for which a player is wanted for.
GM.Config.wantedtime = 5000
-- walkspeed - Sets the max walking speed.
GM.Config.walkspeed = 160
-- falldamagedamper - The damper on realistic fall damage. Default is 15. Decrease this for more damage.
GM.Config.falldamagedamper = 15
-- falldamageamount - The base damage taken from falling for static fall damage. Default is 10.
GM.Config.falldamageamount = 10
-- printeroverheatchance - The likelyhood of a printer overheating. The higher this number, the less likely (minimum 3, default 22).
GM.Config.printeroverheatchance = 22
-- printerreward - Reward for destroying a money printer.
GM.Config.printerreward = 950
--[[---------------------------------------------------------------------------
Other settings
---------------------------------------------------------------------------]]
-- The classname of money packets. Use this to create your own money entity!
-- Note: the money packet must support the "Setamount" method (or the amount DTVar).
GM.Config.MoneyClass = "spawned_money"
-- In case you do wish to keep the default money, but change the model, this option is the way to go:
GM.Config.moneyModel = "models/props/cs_assault/money.mdl"
-- You can set your own, custom sound to be played for all players whenever a lockdown is initiated.
-- Note: Remember to include the folder where the sound file is located.
GM.Config.lockdownsound = "npc/overwatch/cityvoice/f_confirmcivilstatus_1_spkr.wav"
-- The skin DarkRP uses. Set to "default" to use the GMod default derma theme.
GM.Config.DarkRPSkin = "DarkRP"
GM.Config.currency = "€"
GM.Config.chatCommandPrefix = "/"
GM.Config.F1MenuHelpPage = "http://synergyrp.mtxserv.fr/index.php?file=Forum"
GM.Config.F1MenuHelpPageTitle = "Wiki page"
-- Put Steam ID's and ranks in this list, and the players will have that rank when they join.
GM.Config.DefaultPlayerGroups = {
["STEAM_0:0:00000000"] = "superadmin",
["STEAM_0:0:11111111"] = "admin",
}
-- Custom modules in this addon that are disabled.
GM.Config.DisabledCustomModules = {
["hudreplacement"] = false,
["extraf4tab"] = false,
}
-- The list of weapons that players are not allowed to drop. Items set to true are not allowed to be dropped.
GM.Config.DisallowDrop = {
["arrest_stick"] = true,
["door_ram"] = true,
["gmod_camera"] = true,
["gmod_tool"] = true,
["keys"] = true,
["lockpick"] = true,
["med_kit"] = true,
["pocket"] = true,
["weapon_arc_atmcard"] = true,
["stunstick"] = true,
["unarrest_stick"] = true,
["weapon_keypadchecker"] = true,
["weapon_physcannon"] = true,
["weapon_physgun"] = true,
["weaponchecker"] = true,
}
-- The list of weapons people spawn with.
GM.Config.DefaultWeapons = {
"keys",
"weapon_physcannon",
"gmod_camera",
"gmod_tool",
"weapon_physgun",
"weapon_arc_atmcard",
"weapon_fists",
}
-- Override categories.
-- NOTE: categories are to be set in the "category" field of the custom jobs/shipments/entities/ammo/pistols/vehicles.
-- Use this only to override the categories of _default_ things.
-- This will NOT work for your own custom stuff.
-- Make sure the category is created in the darkrp_customthings/categories.lua, otherwise it won't work!
GM.Config.CategoryOverride = {
jobs = {
["Citizen"] = "Citizens",
["Hobo"] = "Citizens",
["Gun Dealer"] = "Citizens",
["Medic"] = "Citizens",
["Civil Protection"] = "Civil Protection",
["Gangster"] = "Gangsters",
["Mob boss"] = "Gangsters",
["Civil Protection Chief"] = "Civil Protection",
["Mayor"] = "Civil Protection",
},
entities = {
["Drug lab"] = "Other",
["Money printer"] = "Other",
["Gun lab"] = "Other",
},
shipments = {
["AK47"] = "Rifles",
["MP5"] = "Rifles",
["M4"] = "Rifles",
["Mac 10"] = "Other",
["Pump shotgun"] = "Shotguns",
["Sniper rifle"] = "Snipers",
},
weapons = {
["Desert eagle"] = "Pistols",
["Fiveseven"] = "Pistols",
["Glock"] = "Pistols",
["P228"] = "Pistols",
},
vehicles = {}, -- There are no default vehicles.
ammo = {
["Pistol ammo"] = "Other",
["Shotgun ammo"] = "Other",
["Rifle ammo"] = "Other",
},
}
-- The list of weapons admins spawn with, in addition to the default weapons, a job's weapons and GM.Config.AdminsCopWeapons.
GM.Config.AdminWeapons = {
"weapon_keypadchecker",
}
-- These are the default laws, they're unchangeable in-game.
GM.Config.DefaultLaws = {
}
GM.Config.PocketBlacklist = {
["fadmin_jail"] = true,
["meteor"] = true,
["door"] = true,
["func_"] = true,
["player"] = true,
["beam"] = true,
["worldspawn"] = true,
["env_"] = true,
["path_"] = true,
["prop_physics"] = true,
["money_printer"] = true,
["gunlab"] = true,
["prop_dynamic"] = true,
["prop_vehicle_prisoner_pod"] = true,
["keypad_wire"] = true,
["gmod_button"] = true,
["gmod_rtcameraprop"] = true,
["gmod_cameraprop"] = true,
["gmod_dynamite"] = true,
["gmod_thruster"] = true,
["gmod_light"] = true,
["gmod_lamp"] = true,
["gmod_emitter"] = true,
["ecl_gas"] = true,
["ecl_plant"] = true,
["ecl_stove"] = true,
}
-- These weapons are classed as 'legal' in the weapon checker and are not stripped when confiscating weapons.
-- This setting is used IN ADDITION to GM.Config.weaponCheckerHideDefault and GM.Config.weaponCheckerHideNoLicense.
-- You should use the former if you want to class the default weapons (GM.Config.DefaultWeapons and, if admin, GM.Config.AdminWeapons) and a player's job weapons as legal.
-- The latter takes GM.NoLicense weapons as legal (see licenseweapons.lua).
-- The format of this config is similar to GM.Config.DisallowDrop.
GM.Config.noStripWeapons = {
}
-- The entities listed here will not be removed when a player changes their job.
-- This only applies when removeclassitems is set to true.
-- Note: entities will only be removed when the player changes to a job that is not allowed to have the entity.
GM.Config.preventClassItemRemoval = {
["gunlab"] = false,
["microwave"] = false,
["spawned_shipment"] = false,
}
-- Properties set to true are allowed to be used. Values set to false or are missing from this list are blocked.
GM.Config.allowedProperties = {
remover = true,
ignite = false,
extinguish = true,
keepupright = true,
gravity = true,
collision = true,
skin = true,
bodygroups = true,
}
--[[---------------------------------------------------------------------------
F4 menu
---------------------------------------------------------------------------]]
-- hide the items that you can't buy and the jobs you can't get (instead of graying them out).
-- this option hides items when you don't have enough money, when the maximum is reached for a job or any other reason.
GM.Config.hideNonBuyable = false
-- Hide only the items that you have the wrong job for (or for which the customCheck says no).
-- When you set this option to true and hideNonBuyable to false, you WILL see e.g. items that are too expensive for you to buy.
-- but you won't see gundealer shipments when you have the citizen job.
GM.Config.hideTeamUnbuyable = true
--[[---------------------------------------------------------------------------
AFK module
---------------------------------------------------------------------------]]
-- The time of inactivity before being demoted.
GM.Config.afkdemotetime = 600
-- Prevent people from spamming AFK.
GM.Config.AFKDelay = 300
--[[---------------------------------------------------------------------------
Hitmenu module
---------------------------------------------------------------------------]]
-- The minimum price for a hit.
GM.Config.minHitPrice = 200
-- The maximum price for a hit.
GM.Config.maxHitPrice = 50000
-- The minimum distance between a hitman and his customer when they make the deal.
GM.Config.minHitDistance = 150
-- The text that tells the player he can press use on the hitman to request a hit.
GM.Config.hudText = "Je suis un Tueur à Gages.\nAppuyez sur E pour mettre un contrat!"
-- The text above a hitman when he's got a hit.
GM.Config.hitmanText = "Hit\naccepted!"
-- The cooldown time for a hit target (so they aren't spam killed).
GM.Config.hitTargetCooldown = 120
-- How long a customer has to wait to be able to buy another hit (from the moment the hit is accepted).
GM.Config.hitCustomerCooldown = 240
-- Nouriture
GM.Config.hungerspeed = 0.5
GM.Config.starverate = 1
Hamid Escobar- Habitué LV1
- Messages : 41
Points : 2634
Date d'inscription : 04/03/2017
Re: Liste des choses qui seront dans la V3 !!!
- TOUT LE MESSAGE EST ICI:
- /*---------------------------------------------------------------------------
English (example) language file
---------------------------------------------------------------------------
This is the english language file. The things on the left side of the equals sign are the things you should leave alone
The parts between the quotes are the parts you should translate. You can also copy this file and create a new language.
= Warning =
Sometimes when DarkRP is updated, new phrases are added.
If you don't translate these phrases to your language, it will use the English sentence.
To fix this, join your server, open your console and enter darkp_getphrases yourlanguage
For English the command would be:
darkrp_getphrases "en"
because "en" is the language code for English.
You can copy the missing phrases to this file and translate them.
= Note =
Make sure the language code is right at the bottom of this file
= Using a language =
Make sure the convar gmod_language is set to your language code. You can do that in a server CFG file.
---------------------------------------------------------------------------*/
local my_language = {
-- Admin things
need_admin = "Vous devez disposer des privilèges administrateur pour pouvoir faire ceci %s",
need_sadmin = "Vous devez disposer de privilèges de fondateur pour pouvoir faire ceci %s",
no_privilege = "Vous n'avez pas les privilèges appropriés pour effectuer cette action",
no_jail_pos = "Pas de position de prison",
invalid_x = "Invalide %s! %s",
-- F1 menu
f1ChatCommandTitle = "Chat commandes",
f1Search = "Recherche...",
-- Money things:
price = "Prix: %s%d",
priceTag = "Prix: %s",
reset_money = "%s a réinitialisé l'argent de tous les joueurs !",
has_given = "%s vous a donné %s",
you_gave = "vous avez donné %s %s",
npc_killpay = "%s pour avoir tuer un PNJ !",
profit = "profit",
loss = "loss",
-- backwards compatibility
deducted_x = "Déduit de %s%d",
need_x = "Vous avez besoin de %s%d",
deducted_money = "Déduit de %s",
need_money = "Vous avez besoin de %s",
payday_message = "Jour de paie ! vous avez reçu %s!",
payday_unemployed = "Vous n'avez reçu aucun salaire parce que vous êtes au chômage !",
payday_missed = "Jour de paie manquer ! (Vous êtes en prison)",
property_tax = "Taxe de propriété ! %s",
property_tax_cant_afford = "Vous n'avez pas payé vos impôts ! Votre propriété a été saisie !",
taxday = "Jour de taxe ! %s%% de votre paye on été prise !",
found_cheque = "Vous avez trouvé %s%s dans un chèque fait pour vous de la part de %s.",
cheque_details = "Ce chèque n'est pas à vous il appartient à %s.",
cheque_torn = "Vous avez déchiré le chèque.",
cheque_pay = "Récepteur: %s",
signed = "Signé par: %s",
found_cash = "Vous avez trouvé %s%d!", -- backwards compatibility
found_money = "Vous avez trouvé %s!",
owner_poor = "%s Le propriétaire est trop pauvre pour subventionner cette vente!",
-- Police
Wanted_text = "Recherché !",
wanted = "Recherché par la police !\nRaison: %s",
youre_arrested = "Vous avez été arrêté pour %d secondes!",
youre_arrested_by = "Vous avez été arrêté par %s.",
youre_unarrested_by = "Vous avez été libéré par %s.",
hes_arrested = "%s a été arrêté pour %d secondes!",
hes_unarrested = "%s a été libéré de prison !",
warrant_ordered = "%s donne un mandat de perquisition pour %s. Raison: %s",
warrant_request = "%s demande un mandat de perquisition pour %s\nRaison: %s",
warrant_request2 = "Demande de mandat de perquisition envoyé au maire pour %s!",
warrant_approved = "Mandat de perquisition approuvé pour %s!\nRaison: %s\nCommandé par: %s",
warrant_approved2 = "Vous êtes maintenant en mesure de rechercher sa maison.",
warrant_denied = "Mr %s le maire a refusé votre demande de mandat de perquisition.",
warrant_expired = "Le mandat de perquisition pour %s est expiré!",
warrant_required = "Vous avez besoin d'un mandat pour être en mesure d'ouvrir cette porte.",
warrant_required_unfreeze = "Vous avez besoin d'un mandat pour être en mesure de défoncer ce props.",
warrant_required_unweld = "Vous avez besoin d'un mandat pour être en mesure de dessouder ce props.",
wanted_by_police = "%s est recherché par la police !\nRaison: %s\nCommandé par: %s",
wanted_by_police_print = "%s a fait rechercher %s, \nRaison: %s",
wanted_expired = "%s n'est plus recherché par la police.",
wanted_revoked = "%s n'est plus recherché par la police.\nRévoqué par: %s",
cant_arrest_other_cp = "Vous ne pouvez pas arrêter d'autres personnes du gouvernement !",
must_be_wanted_for_arrest = "Le joueur doit être recherché afin d'être en mesure de l'arrêter.",
cant_arrest_fadmin_jailed = "Vous ne pouvez pas arrêter un joueur qui a été emprisonné par un administrateur.",
cant_arrest_no_jail_pos = "Vous ne pouvez pas arrêter des personnes car il n'y a aucune prison existante !",
cant_arrest_spawning_players = "Vous ne pouvez pas arrêter les joueurs qui viennent de revivre.",
suspect_doesnt_exist = "Le suspect n'existe pas.",
actor_doesnt_exist = "L'acteur n'existe pas.",
get_a_warrant = "obtenir un mandat",
make_someone_wanted = "faire de quelqu'un rechercher",
remove_wanted_status = "retirer le statut de recherche",
already_a_warrant = "Il existe déjà un mandat de perquisition pour ce suspect.",
already_wanted = "Le suspect est déjà recherché.",
not_wanted = "Le suspect n'a pas été retrouvé.",
need_to_be_cp = "Vous devez être membre du gouvernement.",
suspect_must_be_alive_to_do_x = "The suspect must be alive in order to %s.",
suspect_already_arrested = "Le suspect est déjà en prison.",
-- Players
health = "Vie: %s",
job = "Métier: %s",
salary = "Salaire: %s%s",
wallet = "Argent: %s%s",
weapon = "Arme: %s",
kills = "Meurtres: %s",
deaths = "Morts: %s",
rpname_changed = "%sa prit la nouvelle identité %s",
disconnected_player = "Le joueur est parti de la ville",
-- Teams
need_to_be_before = "Vous devez être %s en premier afin d'être en mesure de devenir %s",
need_to_make_vote = "Vous avez besoin de faire un vote pour devenir un(e) %s!",
team_limit_reached = "Vous ne pouvez pas devenir %s car la limite est atteinte",
wants_to_be = "%s\nveut être\n%s",
has_not_been_made_team = "%s n'est pas devenue %s!",
job_has_become = "%s est devenue %s!",
-- Disasters
meteor_approaching = "AVERTISSEMENT: Météorite en approche!",
meteor_passing = "Meteor storm passing.",
meteor_enabled = "Meteor Storms are now enabled.",
meteor_disabled = "Meteor Storms are now disabled.",
earthquake_report = "Earthquake reported of magnitude %sMw",
earthtremor_report = "Earth tremor reported of magnitude %sMw",
-- Keys, vehicles and doors
keys_allowed_to_coown = "Vous êtes autorisé à acheter ceci\n(Pressez R ou F2 pour acheter)\n",
keys_other_allowed = "Autorisé à être copropriétaire:",
keys_allow_ownership = "",
keys_disallow_ownership = "",
keys_owned_by = "Possédé par:",
keys_unowned = "À vendre\n(Appuyez sur votre touche recharger ou appuyez sur F2 pour l'acheter)",
keys_everyone = "(Press Reload with keys or press F2 to enable for everyone)",
door_unown_arrested = "Vous ne pouvez pas acheter un bâtiment quand vous êtes menottés !",
door_unownable = "Cette porte ne peut pas être achetée !",
door_sold = "Vous avez vendu ceci pour %s",
door_already_owned = "Cette porte est déjà la propriété de quelqu'un !",
door_cannot_afford = "Vous ne pouvez pas vous permettre d'acheter cette porte !",
door_hobo_unable = "Vous ne pouvez pas acheter une porte si vous êtes un SDF !",
vehicle_cannot_afford = "Vous ne pouvez pas vous permettre d'acheter ce véhicule !",
door_bought = "Vous avez acheté cette porte pour %s%s",
vehicle_bought = "Vous avez acheté ce véhicule pour %s%s",
door_need_to_own = "Vous devez posséder cette porte afin d'être en mesure de %s",
door_rem_owners_unownable = "Vous ne pouvez pas supprimer les propriétaires si une porte n'est pas achetable !",
door_add_owners_unownable = "Vous ne pouvez pas ajouter des propriétaires d'une porte non achetable !",
rp_addowner_already_owns_door = "%s possède déjà (ou est déjà autorisé à posséder) cette porte !",
add_owner = "Ajouter un copropriétaire",
remove_owner = "Retirer un copropriétaire",
coown_x = "Copropriétaire %s",
allow_ownership = "Autoriser l'achat",
disallow_ownership = "Interdire l'achat",
edit_door_group = "Modifier le groupe",
door_groups = "Groupes de portes",
door_group_doesnt_exist = "Le groupe n'existe pas !",
door_group_set = "Groupe de porte réglé avec succès.",
sold_x_doors_for_y = "Vous avez vendu %d portes pour %s%d !", -- backwards compatibility
sold_x_doors = "Vous avez vendu %d portes pour %s !",
-- Entities
drugs = "Drugs",
drug_lab = "Drug Lab",
gun_lab = "Gun Lab",
gun = "gun",
microwave = "Microwave",
food = "Nourriture",
money_printer = "Money Printer",
sign_this_letter = "Signez cette lettre",
signed_yours = "La vôtre,",
money_printer_exploded = "Votre imprimante d'argent a explosé !",
money_printer_overheating = "Votre imprimante d'argent est en surchauffe !",
contents = "Contenu : ",
amount = "Montant : ",
picking_lock = "Crochetage",
cannot_pocket_x = "Vous ne pouvez pas mettre ceci dans votre sac à dos !",
object_too_heavy = "Cet objet est trop gros.",
pocket_full = "Votre sac à dos est plein !",
pocket_no_items = "Votre sac à dos est vide.",
drop_item = "Lacher l'objet",
bonus_destroying_entity = "destruction de cette entité illégale.",
switched_burst = "Mode rafale.",
switched_fully_auto = "Mode automatique.",
switched_semi_auto = "Mode semi-automatique.",
keypad_checker_shoot_keypad = "Tirer sur un keypad pour voir ce qu'il contrôle.",
keypad_checker_shoot_entity = "Tirer sur un keypad pour voir à quoi il est lié",
keypad_checker_click_to_clear = "Clic droit pour effacer.",
keypad_checker_entering_right_pass = "Entrez le bon mot de passe",
keypad_checker_entering_wrong_pass = "Entrez le mauvais mot de passe",
keypad_checker_after_right_pass = "après avoir entrer le bon mot de passe",
keypad_checker_after_wrong_pass = "après avoir entrer le mauvais mot de passe",
keypad_checker_right_pass_entered = "Bon mot de passe entrer",
keypad_checker_wrong_pass_entered = "Mauvais mot de passe entrer",
keypad_checker_controls_x_entities = "Ce keypad contrôle %d entités",
keypad_checker_controlled_by_x_keypads = "Cette entité est controllée par %d keypads",
keypad_on = "ON",
keypad_off = "OFF",
seconds = "secondes",
persons_weapons = "Armes illégales de %s's:",
returned_persons_weapons = "Redonne à %s's ses armes confisquées.",
no_weapons_confiscated = "%s n'a pas d'armes confisqués!",
no_illegal_weapons = "%s n'à pas d'armes illégales.",
confiscated_these_weapons = "Confisquez ces armes :",
checking_weapons = "Vérification des armes",
shipment_antispam_wait = "Attendez avant de faire apparaître une autre boite.",
-- Talking
hear_noone = "Personne ne peut vous entendre %s!",
hear_everyone = "Tout le monde peut vous entendre !",
hear_certain_persons = "Les joueurs qui peuvent vous entendre %s: ",
whisper = "chuchote",
yell = "crie",
advert = "[Publicité]",
broadcast = "[Annonce!]",
radio = "radio",
request = "(DEMANDE!)",
group = "(groupe)",
demote = "(DEMOTE)",
ooc = "OOC",
radio_x = "Radio %d",
talk = "parler",
speak = "parler",
speak_in_ooc = "parler en OOC",
perform_your_action = "effectuer votre action",
talk_to_your_group = "parlez à votre groupe",
channel_set_to_x = "Canaux réglé sur %s!",
-- Notifies
disabled = "%s a été désactivé ! %s",
gm_spawnvehicle = "L'apparition des véhicules",
gm_spawnsent = "L'apparition des entités scriptés (SENTs)",
gm_spawnnpc = "L'apparition des NPC (NPCs)",
see_settings = "Regardez la configuration du DarkRP.",
limit = "Vous avez atteint la limite de %s !",
have_to_wait = "Vous devez attendre %d secondes avant d'utiliser %s !",
must_be_looking_at = "Vous devez regarder %s!",
incorrect_job = "Vous n'avez pas le bon job pour %s",
unavailable = "Cette %s n'est pas disponible",
unable = "Vous n'êtes pas apte à %s. %s",
cant_afford = "Vous ne pouvez pas acheter %s",
created_x = "%s a créé %s",
cleaned_up = "Votre %s a été effacé.",
you_bought_x = "Vous avez acheté %s pour %s%d.", -- backwards compatibility
you_bought = "Vous avez acheté %s pour %s.",
you_received_x = "Vous avez reçu %s pour %s.",
you_received_x = "Vous avez reçu %s pour %s.",
created_first_jailpos = "Vous avez créé la position de jail !",
added_jailpos = "Vous avez ajouté une extra-jail position !",
reset_add_jailpos = "Vous avez retiré toutes les positions de jail et en avez ajouté une nouvelle.",
created_spawnpos = "%s's position de spawn créé.",
updated_spawnpos = "%s's position de spawn mise à jour.",
do_not_own_ent = "Vous ne possédez pas cette entité!",
cannot_drop_weapon = "Impossible de lacher cette arme !",
job_switch = "Changement de job avec succès !",
job_switch_question = "Changer de job avec %s?",
job_switch_requested = "Demande de changement de job.",
cooks_only = "Cuisinier uniquement.",
-- Misc
unknown = "Inconnu",
arguments = "arguments",
no_one = "Personne",
door = "porte",
vehicle = "vehicule",
door_or_vehicle = "porte/vehicule",
driver = "Conducteur : %s",
name = "Nom : %s",
locked = "Vérouillé.",
unlocked = "Dévérouillé.",
player_doesnt_exist = "Ce joueur n'existe pas.",
job_doesnt_exist = "Ce job n'existe pas !",
must_be_alive_to_do_x = "Vous devez être vivant pour %s.",
banned_or_demoted = "Banni - Démote",
wait_with_that = "Attendez avec ceci.",
could_not_find = "Impossible de trouver %s",
f3tovote = "Pressez F3 pour voter",
listen_up = "Vous écoutez :", -- In rp_tell or rp_tellall
nlr = "NLR : New Life Rule: Ne pas se venger d'une mort / arrestation.",
reset_settings = "Vous avez reset les configurations !",
must_be_x = "Vous devez être %s pour %s.",
agenda_updated = "L'agenda a été mis à jour",
job_set = "%s a changé son job en '%s'",
demoted = "%s a été démote",
demoted_not = "%s n'a pas été démote",
demote_vote_started = "%s a démarré un vote pour démote %s",
demote_vote_text = "Vote démote :\n%s", -- '%s' is the reason here
cant_demote_self = "Vous ne pouvez pas vous démote.",
i_want_to_demote_you = "Je souhaite vous démote pour la raison suivante : %s",
tried_to_avoid_demotion = "Vous avez essayé de ne pas être démote mais vous avez échoué.", -- naughty boy!
lockdown_started = "Le maire a lancé un couvre-feu, s'il vous plaît rentré chez vous !",
lockdown_ended = "Le couvre-feu est terminée",
gunlicense_requested = "%s a demandé a %s une license d'arme",
gunlicense_granted = "%s a donné a %s une license d'arme",
gunlicense_denied = "%s a refusé de donner à %s une license d'arme",
gunlicense_question_text = "Donner à %s une license d'arme?",
gunlicense_remove_vote_text = "%s a démarré un vote pour enlever la license d'arme de %s",
gunlicense_remove_vote_text2 = "Retirer license d'arme :\n%s", -- Where %s is the reason
gunlicense_removed = "%s's , ta license a été enlevée !",
gunlicense_not_removed = "%s's , ta license n'a pas été enlevée!",
vote_specify_reason = "Vous devez spécifier une raison !",
vote_started = "Le vote est créé",
vote_alone = "Vous avez réussi le vote car vous êtes seul sur le serveur.",
you_cannot_vote = "Vous ne pouvez pas voter !",
x_cancelled_vote = "%s a annulé son vote.",
cant_cancel_vote = "Impossible d'annuler le dernier vote !",
jail_punishment = "Vous avez été jail pour avoir déconnecté pendant : %d secondes.",
admin_only = "Admin uniquement !", -- When doing /addjailpos
chief_or = "Chef ou ",-- When doing /addjailpos
frozen = "Geler.",
dead_in_jail = "Vous êtes mort durant votre jail !",
died_in_jail = "%s est mort en jail !",
credits_for = "CREDITS POUR %s\n",
credits_see_console = "Crédits du DarkRP écrits dans la console.",
rp_getvehicles = "Véhicule disponible pour tuning :",
data_not_loaded_one = "Vos fichier non pas été chargés, veuillez patienter.",
data_not_loaded_two = "Si cela persiste, reconnectez vous ou contactez un administrateur.",
cant_spawn_weapons = "Vous ne pouvez pas spawn d'arme.",
drive_disabled = "Conduite désactivée pour le moment.",
property_disabled = "Propriété désactivé pour le moment.",
not_allowed_to_purchase = "Vous n'êtes pas autorisé à acheter ceci.",
rp_teamban_hint = "rp_teamban [player name/ID] [team name/id]. Utilise ceci pour ban un joueur d'un métier.",
rp_teamunban_hint = "rp_teamunban [player name/ID] [team name/id]. Utilise ceci pour déban un joueur d'un métier.",
x_teambanned_y = "%s a banni %s du métier %s.",
x_teamunbanned_y = "%s a débanni %s du métier %s.",
-- Backwards compatibility:
you_set_x_salary_to_y = "Vous avez mis le salaire de %s's à %s%d.",
x_set_your_salary_to_y = "%s a mis votre salaire à %s%d.",
you_set_x_money_to_y = "Vous avez mis le salaire de %s's à %s%d.",
x_set_your_money_to_y = "%s a mis votre salaire à %s%d.",
you_set_x_salary = "Vous avez mis le salaire de %s's à %s.",
x_set_your_salary = "%s a mis votre salaire à %s.",
you_set_x_money = "Vous avez mis l'argent de %s's à %s.",
x_set_your_money = "%s a mis votre argent à %s.",
you_set_x_name = "Vous avez mis le nom de %s's à %s",
x_set_your_name = "%s a changé votre nom pour %s",
someone_stole_steam_name = "Quelqu'un utilise déjà votre nom steam, un 1 est désormais affiché devant votre nom.", -- Uh oh
already_taken = "Déjà utilisé.",
job_doesnt_require_vote_currently = "Ce job ne requis pas de vote pour le moment !",
x_made_you_a_y = "%s vous a mis en %s!",
cmd_cant_be_run_server_console = "Cette commande ne peut pas être utilisé à partir de la console serveur.",
-- The lottery
lottery_started = "Lottery ! Voulez vous participer pour %s%d?", -- backwards compatibility
lottery_has_started = "Lottery ! Voulez vous participer pour %s?",
lottery_entered = "Vous avez mis la lottery pour %s",
lottery_not_entered = "%s n'a pas jouer à la lottery",
lottery_noone_entered = "Personne n'a joué à la lottery",
lottery_won = "%s a gagné la cagnote qui s'élève à %s",
-- Animations
custom_animation = "Animations customisés !",
bow = "Arc",
dance = "Dancer",
follow_me = "Suivez moi !",
laugh = "Rire ",
lion_pose = "Pose du lion",
nonverbal_no = "Non",
thumbs_up = "Lever les bras",
wave = "Vague",
-- Hungermod
starving = "Affamé !",
-- AFK
afk_mode = "AFK Mode",
salary_frozen = "Votre salaire a été gelé.",
salary_restored = "Bon retour, votre salaire a été remis.",
no_auto_demote = "Vous ne serez pas auto-démote.",
youre_afk_demoted = "Vous avez été démote pour AFK, utilisez /afk la prochaine fois.",
hes_afk_demoted = "%s a été démote pour AFK.",
afk_cmd_to_exit = "Tapez /afk à nouveau pour quitter le mode afk.",
player_now_afk = "%s est maintenant AFK.",
player_no_longer_afk = "%s n'est plus AFK.",
-- Hitmenu
hit = "Contrat",
hitman = "Tueur à gage",
current_hit = "Contrat : %s",
cannot_request_hit = "Impossible de mettre un contrat! %s",
hitmenu_request = "Demander",
player_not_hitman = "Ce joueur n'est pas tueur à gage !",
distance_too_big = "Distance trop élevée.",
hitman_no_suicide = "Le tueur a gage ne peut pas se tuer lui même.",
hitman_no_self_order = "Le tueur à gage ne peut pas s'ordoner de se tuer.",
hitman_already_has_hit = "Le tueur a gage a déjà un contrat.",
price_too_low = "Prix trop faible !",
hit_target_recently_killed_by_hit = "La cible a déjà été tuée récemment,",
customer_recently_bought_hit = "Un contrat a déjà été demandé.",
accept_hit_question = "Accepter le contrat de %s\nregarding %s pour %s%d?", -- backwards compatibility
accept_hit_request = "Vous avez accepté le contrat de %s\nregarding %s pour %s?",
hit_requested = "Contrat demandé !",
hit_aborted = "Contrat terminé ! %s",
hit_accepted = "Contrat accepté !",
hit_declined = "Le tueur à gage a refusé votre offre !",
hitman_left_server = "Le tueur à gage a déconnecté !",
customer_left_server = "Le demandeur du contrat a déconnecté !",
target_left_server = "La cible a déconnecté!",
hit_price_set_to_x = "Prix du contrat mis à %s%d.", -- backwards compatibility
hit_price_set = "Prix du contrat mis à %s.",
hit_complete = "Contrat de %s completé !",
hitman_died = "Le tueur à gage est mort !",
target_died = "La cible est morte !",
hitman_arrested = "Le tueur à gages a été arrêté !",
hitman_changed_team = "Le tueur à gage a changé de job !",
x_had_hit_ordered_by_y = "%s a un contrat actif de %s",
-- Vote Restrictions
hobos_no_rights = "Les clochards ne peuvent pas voter !",
gangsters_cant_vote_for_government = "Les gangsters ne peuvent pas voter pour les idées du gouvernement !",
government_cant_vote_for_gangsters = "Le gouvernement ne peut pas voter pour les idées des gangsters !",
-- VGUI and some more doors/vehicles
vote = "Vote",
time = "Temps: %d",
yes = "Oui",
no = "Non",
ok = "Okay",
cancel = "Annuler",
add = "Ajouter",
remove = "Supprimer",
none = "Aucun",
x_options = "%s options",
sell_x = "Vendre %s",
set_x_title = "Mis %s comme titre",
set_x_title_long = "Mettre le titre de %s que vous regardez.",
jobs = "Jobs",
buy_x = "Acheter %s",
-- F4menu
no_extra_weapons = "Ce job n'a pas d'armes spéciales.",
become_job = "Devenir",
create_vote_for_job = "Créer un vote",
shipments = "Equipement",
F4guns = "Armes",
F4entities = "Divers",
F4ammo = "Munitions",
F4vehicles = "Vehicules",
-- Tab 1
give_money = "Donner de l'argent au joueur que vous regarder",
drop_money = "Déposer de l'argent",
change_name = "Modifier votre nom RP",
go_to_sleep = "Dormir / se réveiller",
drop_weapon = "Laisser tomber l'arme actuelle",
buy_health = "Acheter de la vie(%s)",
request_gunlicense = "Demande un permis d'armes",
demote_player_menu = "Licencier un joueur",
searchwarrantbutton = "Rechercher le joueur",
unwarrantbutton = "Retirer la recherche sur le joueur",
noone_available = "Personne n'est disponible",
request_warrant = "Demander un mandat de perquisition pour un joueur",
make_wanted = "Rechercher le joueur",
make_unwanted = "Ne plus rechercher le joueur",
set_jailpos = "Réglez la position de prison",
add_jailpos = "Ajouter une position de prison",
set_custom_job = "Définir un travail personnalisé (appuyez sur Entrée pour activer)",
set_agenda = "Définir l'ordre du jour (appuyez sur Entrée pour activer)",
initiate_lockdown = "Initier un couvre-feu",
stop_lockdown = "Arrêtez le couvre-feu",
start_lottery = "Lancer une loterie",
give_license_lookingat = "Donner une licence d'armes à feu à celui que vous regardez",
laws_of_the_land = "LOIS",
law_added = "Loi ajouté.",
law_removed = "Loi retiré.",
law_reset = "Loi réinitialisés.",
law_too_short = "Loi trop courte.",
laws_full = "Les lois sont pleines.",
default_law_change_denied = "Vous n'êtes pas autorisé à changer les lois par défaut.",
-- Second tab
job_name = "Nom: ",
job_description = "Description: ",
job_weapons = "Armes: ",
-- Entities tab
buy_a = "Acheter %s: %s",
-- Licenseweaponstab
license_tab = [[License weapons
Tick the weapons people should be able to get WITHOUT a license!
]],
license_tab_other_weapons = "Autres armes:",
}
-- The language code is usually (but not always) a two-letter code. The default language is "en".
-- Other examples are "nl" (Dutch), "de" (German)
-- If you want to know what your language code is, open GMod, select a language at the bottom right
-- then enter gmod_language in console. It will show you the code.
-- Make sure language code is a valid entry for the convar gmod_language.
DarkRP.addLanguage("en", my_language)
Hamid Escobar- Habitué LV1
- Messages : 41
Points : 2634
Date d'inscription : 04/03/2017
Re: Liste des choses qui seront dans la V3 !!!
J'ai édité des trucs dans les jobs, soit parce quje on les a déjà, soit parce que ils ne servent à rien, ou que ça avait déjà été proposé et par la suite refuusé
[Ban] Jacky Tuningue- Super Habitué LV4
- Messages : 123
Points : 2785
Date d'inscription : 21/02/2017
Localisation : Automoto
Re: Liste des choses qui seront dans la V3 !!!
Ce n'est pas grave le but c'est que sa vous aides lais n'oublier pas les shipments et les etitée
qui vont avec
qui vont avec
Hamid Escobar- Habitué LV1
- Messages : 41
Points : 2634
Date d'inscription : 04/03/2017
Re: Liste des choses qui seront dans la V3 !!!
en tout cas merci pour ta participation !
[Ban] Jacky Tuningue- Super Habitué LV4
- Messages : 123
Points : 2785
Date d'inscription : 21/02/2017
Localisation : Automoto
Re: Liste des choses qui seront dans la V3 !!!
tu peux me donner ton skype je t'envoi des addons des vrai
Hamid Escobar- Habitué LV1
- Messages : 41
Points : 2634
Date d'inscription : 04/03/2017
Re: Liste des choses qui seront dans la V3 !!!
/!\ PAS DE LEAKS /!\
[Ban] Jacky Tuningue- Super Habitué LV4
- Messages : 123
Points : 2785
Date d'inscription : 21/02/2017
Localisation : Automoto
Re: Liste des choses qui seront dans la V3 !!!
Oui pas de leak je vous jure que c'est des vraii addons avec la license de tt façon
Hamid Escobar- Habitué LV1
- Messages : 41
Points : 2634
Date d'inscription : 04/03/2017
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